1. To understand how function, operation, and usability are communicated through a products form.

2. To understand how the use of visibility, feedback, good mental modeling, mapping, affordances, and
     constraints can lead to products that are straightforward for the consumer.

3. To design a product that communicates its use through form design.


4. Take an existing product and make improvements based on your research. 

Project objectives


A bio-inspired lamp used as an aid to help quit a vice

Quit It

design direction

drawing connections between bio-inspiration and application

lathe and thermo forming skills


the concept

best case scenario